What gives us that weird feeling in our stomach, of something constricting around our gut, when we read something really good? Is it a theme, is it a word?
I recently came across a collection of six word stories. I knew about these for a while now, but only now found them in a collection. These are, as far as I know, from a challenge at one point on Reddit. I read through them, and realized that they could easily be classified in a few categories, which made me think about what affects us on an emotional scale as humans. As such, I decided to write this blog post in which I do my best to categorize the stories and see the underlying content, hoping to understand more about what gives us the proverbial “feels”.
Before we go forward, I should mention that the stories were written, probably, by people who are mostly from the United States of America, and that this post contains triggers for suicide, rape, self harm and death (aka trigger warning).
First, I must say that I tried as hard as I could to keep each story to one category, but there are a few of them who were either too vague or I couldn’t decide to which it fit better, so I assigned them to more than one category. Let’s start with something light!
Love gone wrong
- Brought roses home. Keys didn’t fit.
- I met my soulmate. She didn’t.
- What’s your return policy on rings?
- Strangers. Friends. Best friends. Lovers. Strangers.
These ones are, I think, the lightest in sentiment of all the stories that I have found. They talk about people being dumped and not being loved back. While these stories can affect us quite a lot, I found that love gone wrong had the fewest stories. When thinking about this is, it kind of struck me that it’s possible that we overdid this theme (someone say Romeo and Juliet?) and that’s why we may feel desensitized when experiencing fictional love stories gone wrong. The next field contains the most entries, as it is definitely something that affects us all, so much, in fact, that it even contains subcategories.
Death
Death of a child
- The smallest coffins are the heaviest.
- Birth certificate. Death certificate. One pen.
- Ever seen chalk outlines that small?
- What’s left: training wheels, broken helmet.
- Child’s school: Shooting. Caller ID: School.
Death of a loved one
- Finally spoke to her. Left flowers.
- Siri, delete Mom from my contacts.
- It’s our fiftieth, table for one.
- When you died, Christmas died too.
- Born a twin, graduated only child.
- I still make coffee for two.
Death of someone while in the army
- An only son, a folded flag.
- Dad left; a flag came back.
- Uniforms ring the doorbell. God, no.
Suicide
- One bullet is a lifetime supply.
- One bullet was cheaper than therapy.
- Jumped. Then I changed my mind.
- Wrote note. Took pills. Now…wait.
- Suicide note marked: Return to sender.
- My mom never wanted me anyway.
Miscellaneous about death
- Goodbye mission control. Thanks for trying.
- We’re naming the disease after you.
- Just Married! Read the shattered windshield.
- He hit send, then a tree.
- Cancer, only three months left. Pregnant.
- The sign said stop, I didn’t.
I find it very interesting that I could divide death into so many subcategories, and could have probably divided them into even more. As simple as the concept of death is, it’s surprisingly complex how people perceive it. I’m not entirely surprised, however, that I had a special section for death of a child and death in the army, as these are huge fears in our current society, with child-death, I believe, being a prevalent fear since forever. Insofar as games go, even searching on a single indie game website such as Newgrounds for the term “death” yields around 900 results. True, most of these are shooty shooty death games where you’re the killer, but there’s still a good percentage of them that are contemplations on the notion. The first games that come to mind when I think of death, however, are Binding of Isaac, The Graveyard and Beyond:Two Souls. Definitely, death as a concept will continue to be explored through all types of media, in all kinds of concepts, not the least of which are above. The next category is related to this one closely, as it deals with disease.
Illness in loved ones
- Introduced myself to mother again today.
- I’m faking Alzheimer’s. said Granddad. Again.
- We’re naming the disease after you.
I haven’t played many games where you need to deal with sickness and illnesses, although having a loved one in the picture definitely gives you a sense of depth, allowing you to know who you’re fighting for. Although I can think of maybe one game that approaches this theme, its representation in other medium such as photography, film and animation is much more prevalent (for example think of the plot of My Neighbor Totoro). I believe this says a lot about the incipience of games as an emotional expressive medium. It definitely says that we need to work more on expressing and inducing emotions in our chosen artistic environment. I’ve seen more, however, of the next theme in games. Maybe because it’s easier to create a scenario around this, maybe because so many of us relate to that, maybe because it makes for a good horror premise.
Being left alone/Not being accepted/Not belonging
- My Dads met at Bible camp.
- Goodbye mission control. Thanks for trying.
- Voyager still transmitted, but Earth didn’t.
- Mom taught me how to shave.
- I just saw my relfection blink.
- Sorry soldier, shoes sold in pairs.
- Does Santa love rich kids more?
- Passengers, this isn’t your captain speaking.
- Mom says I can’t call anymore
These make for a variety of scenarios which I’ve seen explored in various media, from Brokeback Mountain and Tropic Thunder (the trailer for Satan’s Alley) to Captain America and Gravity, so I won’t comment more on these. They are very varied and usually can have a secondary theme contemplated through them. The next topic is probably the harshest one in the current social environment.
Rape
- No Dad, don’t touch me there!
- She said no, he didn’t care.
Still a taboo subject, I believe this needs very careful consideration before approaching, so I won’t elaborate more in this post on this theme.
And there you have it. Six word stories, dozens of them, categorized into their overarching themes. Does this say something about our society and culture, about our fears and what gives us the feelies? Definitely. So feel free to make whatever you want out of them, I’m happy I have managed to sort through them and maybe, just maybe, see a pattern and some spots where I could help through making games.
Chris F.
Reference links to the source material:
http://imgur.com/gallery/FP4Cn
http://imgur.com/gallery/1BdMK
http://imgur.com/gallery/sGSOG
http://imgur.com/gallery/XbL7y
http://imgur.com/gallery/FIV39
http://imgur.com/gallery/hgpgF