This post has spent some time in the making, but I believe that now is a good time to publish it. I have participated in the Global Games Jam 2012. Myself, along with a team of 4 other 1st years from University Campus Suffolk, spent 48 hours making a game from scratch, on a set theme. My own contributions to the game were in the form of doing some of the coding, debugging a lot and helping in coming up with the general idea. Also this was the first time I created and recorded sounds, which I found extremely interesting and this could be something I believe I would like to do again, at least once.
For more information about the Global Games Jam, check out their website.
Now, why exactly am I writing about the Global Games Jam? The reason is simple: I’ve managed to create a full game, from start to finish, with 5 people, in 48 hours. Sure, it’s not bug-free, but those are minor details. I’ve been trying to create a full game with another team of 5 people for the last 6 months and we’re somewhere along 3/4’s of the game. I want to talk about good ideas and good managing, being able to do a crunch session in which all the members of the team work together and are together in the same room and do nothing else but work (and occasionally go for a pizza).
The whole experience was great and I learned lots of new things, including how to start thinking as a good object-oriented programmer (taking the lead from the senior 1st programmer which was in our team).
When the theme was assigned… Continue reading →